The Project of Communicative Educational Resource in Russian as a Foreign Language with the Use of V-Learning Technology

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Abstract

The article describes the project structure of an electronic educational resource in Russian as a foreign language which is based on a system of social interaction including a component of virtual simulation of the Russian language environment. The relevance of the study arises from modern trends in the development of communicative language learning and computer technology that provides the need to study and develop new efficient approaches improving the theory and practice of distance learning of Russian as a foreign language. The purpose of the study is to make a theoretical research on drawing up the structure of an electronic educational resource in Russian as a foreign language with the use of a virtual simulator of the Russian language environment as its component. The main methods are observation of modern trends in the development of electronic resources, analysis of research literature, generalization of the authors' empirical experience in the development of prototypes of learning systems based on the technology of virtual worlds and educational and game applications in the Russian language. The research materials are the works of Russian and foreign researchers devoted to the use of virtual reality technology in language learning. In the course of the study, the modern trends in the development of electronic resources were analyzed, and on this basis the basic principles and practical approaches to the formation of an electronic language environment were identified. The study resulted in theoretical and practical provisions considering an electronic educational resource in Russian as a foreign language as a living and self-developing virtual ecosystem. The results can be used to create a communication-oriented electronic educational resource on Russian as a foreign language.

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Figure 1. An example of a conference in the virtual world on the VAcademia platform. Participants are presented in the virtual world as avatars. The lecturer uses video conferencing, the session of which is projected onto a display in the virtual classroom

 

Figure 2. The project of the structure of an electronic educational resource based on social interaction

 

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About the authors

Vladimir A. Zhiltsov

Pushkin State Russian Language Institute

Author for correspondence.
Email: VAJiltsov@pushkin.institute

Candidate of Pedagogy, teacher of the Faculty of Continuing Education and Modern Methods of Teaching Russian, leading engineer of the Information & Library Center

6 Akademika Volgina St, Moscow, 117485, Russian Federation

Igor A. Maev

Pushkin State Russian Language Institute

Email: IAMaev@pushkin.institute

expert researcher, Head of the Information & Library Center

6 Akademika Volgina St, Moscow, 117485, Russian Federation

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1. Figure 1. An example of a conference in the virtual world on the VAcademia platform. Participants are presented in the virtual world as avatars. The lecturer uses video conferencing, the session of which is projected onto a display in the virtual classroom

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2. Figure 2. The project of the structure of an electronic educational resource based on social interaction

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Copyright (c) 2021 Zhiltsov V.A., Maev I.A.

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