Intellectual game as a component of educational technologies in the course of foreign language teaching in technical universities

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Abstract

The paper deals with methodological and educational potential of the gaming technologies in the process of foreign language teaching in a technical higher educational establishment. It is stated that an intellectual game combining with role and business games components is an effective stimuli for foreign language studying. Moreover, it is an indicator of knowledge and skills development.

About the authors

V V Ganina

vanovo State University of Chemistry and Technology

Email: vvganina@mail.ru
The chair of foreign languages and linguistics

S G Shishkina

vanovo State University of Chemistry and Technology

Email: sgsh52@mail.ru
The chair of foreign languages and linguistics

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