Business-Training Computer Games as Method of Future Specialist Training

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The article considers the specifics of using business-training computer games in the system of higher education. It also shows the educational potential of business-training computer games which consists in the stimulation of the cognitive interest of the trainees and creates the opportunities for the development of the pedagogical means focused on the virtual space of electronic training.

About the authors

Sapargali Kalymbetuly Karauylbayev

Peoples’ Friendship University of Russia

Chair of Psychology and Pedagogy


Copyright (c) 2016 Psychology and Pedagogics

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