Self-Actualization of Youth Subculture Members (Role-Playing Movement as an Example)

Cover Page


The article is dedicated to the research of youth subculture members’ self-actualization (role-playing movement as an example). It describes certain characteristics of role-players’ self-actualization, its structure, and also its gender and age specific features. It has been proven that the level of self-actualization of the members of the role-playing movement is higher than of the people who are not interested in it and that taking part in role-playing games is a more significant factor for the self-actualization of the personality than the gender and age of the players.

About the authors

A S Zhuravleva

Peoples’ Friendship University of Russia

Chair of Social and Differential Psychology




Abstract - 348

PDF (Russian) - 99


Copyright (c) 2016 Psychology and Pedagogics

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