<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE root>
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ali="http://www.niso.org/schemas/ali/1.0/" article-type="research-article" dtd-version="1.2" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher-id">RUDN Journal of Philosophy</journal-id><journal-title-group><journal-title xml:lang="en">RUDN Journal of Philosophy</journal-title><trans-title-group xml:lang="ru"><trans-title>Вестник Российского университета дружбы народов. Cерия: Философия</trans-title></trans-title-group></journal-title-group><issn publication-format="print">2313-2302</issn><issn publication-format="electronic">2408-8900</issn><publisher><publisher-name xml:lang="en">Peoples’ Friendship University of Russia named after Patrice Lumumba (RUDN University)</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">44921</article-id><article-id pub-id-type="doi">10.22363/2313-2302-2025-29-2-363-380</article-id><article-id pub-id-type="edn">RJYAAY</article-id><article-categories><subj-group subj-group-type="toc-heading" xml:lang="en"><subject>CONTEMPORARY SOCIETY AND SOCIAL SECURITY</subject></subj-group><subj-group subj-group-type="toc-heading" xml:lang="ru"><subject>СОВРЕМЕННОЕ ОБЩЕСТВО И СОЦИАЛЬНАЯ БЕЗОПАСНОСТЬ</subject></subj-group><subj-group subj-group-type="article-type"><subject>Research Article</subject></subj-group></article-categories><title-group><article-title xml:lang="en">“Cultural Code” of a Virtual Personality: Social Safety in the Digital Age</article-title><trans-title-group xml:lang="ru"><trans-title>«Культурный код» виртуальной личности: социальная безопасность в цифровую эпоху</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-6491-6267</contrib-id><contrib-id contrib-id-type="spin">9233-2000</contrib-id><name-alternatives><name xml:lang="en"><surname>Ivanov</surname><given-names>Andrey V.</given-names></name><name xml:lang="ru"><surname>Иванов</surname><given-names>Андрей Валерьевич</given-names></name></name-alternatives><bio xml:lang="en"><p>CSc in History, Associate Professor, Head of the Laboratory, Scientific and Expert Laboratory of Expertise of socio-humanitarian profile</p></bio><bio xml:lang="ru"><p>кандидат исторических наук, доцент, заведующий лабораторией, Научно-экспертная лаборатория экспертиз социогуманитарного профиля</p></bio><email>Berserk2004@yandex.ru</email><xref ref-type="aff" rid="aff1"/></contrib><contrib contrib-type="author"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7152-152X</contrib-id><contrib-id contrib-id-type="spin">4185-6890</contrib-id><name-alternatives><name xml:lang="en"><surname>Kozlov</surname><given-names>Vadim E.</given-names></name><name xml:lang="ru"><surname>Козлов</surname><given-names>Вадим Евгеньевич</given-names></name></name-alternatives><bio xml:lang="en"><p>CSc in History, Associate Professor, Associate Professor of the Department of History of Tatarstan, Anthropology and Ethnography</p></bio><bio xml:lang="ru"><p>кандидат исторических наук, доцент, доцент кафедры истории Татарстана, антропологии и этнографии</p></bio><email>vadim.kozlov@list.ru</email><xref ref-type="aff" rid="aff1"/></contrib><contrib contrib-type="author"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0007-4424-1526</contrib-id><contrib-id contrib-id-type="spin">7031-8766</contrib-id><name-alternatives><name xml:lang="en"><surname>Guzeirov</surname><given-names>Rishat A.</given-names></name><name xml:lang="ru"><surname>Гузейров</surname><given-names>Ришат Арифуллович</given-names></name></name-alternatives><bio xml:lang="en"><p>CSc in History, Vice-Rector for Integrated Security</p></bio><bio xml:lang="ru"><p>кандидат исторических наук, проректор по комплексной безопасности</p></bio><email>rg926388@rambler.ru</email><xref ref-type="aff" rid="aff1"/></contrib></contrib-group><aff-alternatives id="aff1"><aff><institution xml:lang="en">Kazan (Volga Region) Federal University</institution></aff><aff><institution xml:lang="ru">Казанский (Приволжский) федеральный университет</institution></aff></aff-alternatives><pub-date date-type="pub" iso-8601-date="2025-06-28" publication-format="electronic"><day>28</day><month>06</month><year>2025</year></pub-date><volume>29</volume><issue>2</issue><issue-title xml:lang="en">CONTEMPORARY SOCIETY AND SOCIAL SECURITY</issue-title><issue-title xml:lang="ru">СОВРЕМЕННОЕ ОБЩЕСТВО И СОЦИАЛЬНАЯ БЕЗОПАСНОСТЬ</issue-title><fpage>363</fpage><lpage>380</lpage><history><date date-type="received" iso-8601-date="2025-07-10"><day>10</day><month>07</month><year>2025</year></date></history><permissions><copyright-statement xml:lang="en">Copyright ©; 2025, Ivanov A.V., Kozlov V.E., Guzeirov R.A.</copyright-statement><copyright-statement xml:lang="ru">Copyright ©; 2025, Иванов А.В., Козлов В.Е., Гузейров Р.А.</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="en">Ivanov A.V., Kozlov V.E., Guzeirov R.A.</copyright-holder><copyright-holder xml:lang="ru">Иванов А.В., Козлов В.Е., Гузейров Р.А.</copyright-holder><ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">https://creativecommons.org/licenses/by-nc/4.0</ali:license_ref></license></permissions><self-uri xlink:href="https://journals.rudn.ru/philosophy/article/view/44921">https://journals.rudn.ru/philosophy/article/view/44921</self-uri><abstract xml:lang="en"><p>Authors base their study upon research materials of the gamer communities, analyze the risks of deconstruction of ethnic, religious and gender identity for modern Russian society. The phenomenon of virtual identity is considered as a part of philosophical - anthropological paradigm, taking into account the current social context and possible prospects. Using the methodological principles of E. Husserl’s phenomenological reduction, as well as P. Berger and T. Luckmann’s social constructionalism, and P. Bourdieu’s theory of social field they describe the mechanisms of construction of social reality by representatives of the community of gamers, who act as agents of habitualization of a new type of social space - virtual reality. After analyzing the typical frameworks of interpersonal and intragroup interaction in the form of interviews, the authors came to the conclusion that “traditional” types of self-identification through attribution with an ethnic or religious group lose in the studied environment not only their relevance, but also the function of maintaining the “I-structure”. At the same time, the ontology of the game often actualizes virtual masculinity in a hypertrophied form, which can hide its compensatory nature. Thus, the phenomenon of virtual personality is becoming more and more widespread and “real”. The gamer community in this case is just one of the most striking examples of such social transformations. At the same time, the extinction of traditional identities combined with the internalization of latent narratives, embedded in the plots of most games by their developers increase the risks of erosion of such a complex socio-cultural space as modern Russian society.</p></abstract><trans-abstract xml:lang="ru"><p>Авторы, основываясь на материалах исследования сообществ геймеров, анализируют риски деконструкции этнической, религиозной и гендерной идентичности для современного российского общества. Феномен виртуальной личности рассматривается в рамках философско-антропологической парадигмы с учетом актуального социального контекста и возможных перспектив. С привлечением методологических принципов феноменологической редукции Э. Гуссерля, а также социального конструкционизма П. Бергера и Т. Лукмана и теории социального поля П. Бурдье описывается сущность новой геймефицированной личности, механизмы конструирования социальной реальности представителями сообщества геймеров, которые выступают агентами хабитуализации нового типа социального пространства - виртуальной реальности. Анализируя типовые фреймы межличностного и внутригруппового взаимодействия, изложенные в форме интервью, авторы приходят к выводу о том, что «традиционные» типы самоидентификации посредством отождествления с этнической или религиозной группой теряют в исследуемой среде не только актуальность, но и функцию поддержания «Я-структуры». В то же время онтология игры часто актуализирует виртуальную маскулинность в гипертрофированной форме, которая может скрывать ее компенсирующий характер. Таким образом, феномен виртуальной личности приобретает все более массовый и «реальный» характер. Сообщество геймеров в данном случае лишь один из наиболее ярких примеров подобных социальных трансформаций. При этом угасание традиционных идентичностей в сочетании с интериоризацией латентных нарративов, заложенных в сюжеты большинства игр зарубежными разработчиками, повышает риски эрозии такого сложного социокультурного пространства, каким является современное российское общество, и бросает вызов социальной безопасности страны.</p></trans-abstract><kwd-group xml:lang="en"><kwd>«Homo virtualis»</kwd><kwd>virtual identity</kwd><kwd>gamification</kwd><kwd>social identity</kwd><kwd>the frame</kwd><kwd>“Homo virtualis”</kwd></kwd-group><kwd-group xml:lang="ru"><kwd>виртуальная идентичность</kwd><kwd>геймификация</kwd><kwd>социальная идентичность</kwd><kwd>фрейм</kwd></kwd-group><funding-group><funding-statement xml:lang="en">Тhe work was carried out using a grant provided in 2024 by the Academy of Sciences of the Republic of Tatarstan for the implementation of fundamental and applied scientific work in scientific and educational organizations, enterprises and organizations of the real sector of the economy of the Republic of Tatarstan.</funding-statement><funding-statement xml:lang="ru">Работа выполнена за счет предоставленного в 2024 году Академией наук Республики Татарстан гранта на осуществление фундаментальных и прикладных научных работ в научных и образовательных организациях, предприятиях и организациях реального сектора экономики Республики Татарстан.</funding-statement></funding-group></article-meta></front><body></body><back><ref-list><ref id="B1"><label>1.</label><citation-alternatives><mixed-citation xml:lang="en">Kuznecova EI. The Digital Age: Facets of a New Sociocultural Experience. Obschestvo: filosofiya, istoriya, kul’tura. 2023;(4):36–40. (In Russian). DOI: 10.24158/fik.2023.4.4 EDN: QSUWEH</mixed-citation><mixed-citation xml:lang="ru">Кузнецова Е.И. Цифровая эпоха: грани нового социокультурного опыта // Общество: философия, история, культура. 2023. № 4 (108). С. 36-40. DOI: 10.24158/fik.2023.4.4 EDN: QSUWEH</mixed-citation></citation-alternatives></ref><ref id="B2"><label>2.</label><citation-alternatives><mixed-citation xml:lang="en">Play. In: Dal V. Explanatory dictionary. Vol. II. Moscow: M.O. Wolf publ.; 1881. P. 6. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Играть // Даль В. Толковый словарь. Т. II. М. : М.О. Вольф, 1881. С. 2.</mixed-citation></citation-alternatives></ref><ref id="B3"><label>3.</label><citation-alternatives><mixed-citation xml:lang="en">Miller S. Psychology of the game. Saint Petersburg: University Book publ.; 1999. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Миллер С. Психология игры. СПб. : Университетская книга, 1999.</mixed-citation></citation-alternatives></ref><ref id="B4"><label>4.</label><citation-alternatives><mixed-citation xml:lang="en">Retyunskikh LT. Philosophy of the game. Moscow: University Book publ.; 2002. (In Russian). EDN: SYZHLJ</mixed-citation><mixed-citation xml:lang="ru">Ретюнских Л.Т. Философия игры. М. : Вузовская книга, 2002. EDN: SYZHLJ</mixed-citation></citation-alternatives></ref><ref id="B5"><label>5.</label><citation-alternatives><mixed-citation xml:lang="en">Kaiua R. Games and people. Articles and essays on the sociology of culture. Moscow: United Humanitarian Publishing House publ.; 2007. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Кайуа Р. Игры и люди. Статьи и эссе по социологии культуры. М. : ОГИ, 2007.</mixed-citation></citation-alternatives></ref><ref id="B6"><label>6.</label><citation-alternatives><mixed-citation xml:lang="en">Huizinga Y. Homo Ludens. Moscow: Progress is a Tradition publ.; 1997. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Хейзинга Й. Homo Ludens. М. : Прогресс - Традиция, 1997.</mixed-citation></citation-alternatives></ref><ref id="B7"><label>7.</label><citation-alternatives><mixed-citation xml:lang="en">Bahtin MM. The Works of François Rabelais and the Popular Culture of the Middle Ages and the Renaissance. Moscow: Artistic literature publ.; 1990. (In Russian). EDN: VQMUNR</mixed-citation><mixed-citation xml:lang="ru">Бахтин М.М. Творчество Франсуа Рабле и народная культура средневековья и Ренессанса. М. : Художественная литература, 1990. EDN: VQMUNR</mixed-citation></citation-alternatives></ref><ref id="B8"><label>8.</label><citation-alternatives><mixed-citation xml:lang="en">Girtz K. Interpretation of cultures. Moscow: The Russian Political Encyclopedia publ.; 2004. (In Russian). EDN: QOCQVP</mixed-citation><mixed-citation xml:lang="ru">Гирц К. Интерпретация культур. М. : Российская политическая энциклопедия, 2004. EDN: QOCQVP</mixed-citation></citation-alternatives></ref><ref id="B9"><label>9.</label><citation-alternatives><mixed-citation xml:lang="en">Turkle S. Life on the Screen. New York City: Simon &amp; Schuster; 1995.</mixed-citation><mixed-citation xml:lang="ru">Turkle S. Life on the Screen. New York City : Simon &amp; Schuster, 1995.</mixed-citation></citation-alternatives></ref><ref id="B10"><label>10.</label><citation-alternatives><mixed-citation xml:lang="en">Ozhegov SI, Shvedova NYu. Explanatory dictionary of Russian language: 80,000 words and phraseological expressions. Moscow: Azbukovnik publ.; 1999. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Ожегов С.И., Шведова Н.Ю. Толковый словарь русского языка: 80 000 слов и фразеологических выражений. М. : Азбуковник, 1999.</mixed-citation></citation-alternatives></ref><ref id="B11"><label>11.</label><citation-alternatives><mixed-citation xml:lang="en">Afanasyeva VV. Homo Virtualis: Psychological Characteristics. News of Saratov University. Sir. Philosophy. Psychology. Pedagogy. 2010;10(2):59–64. (In Russian). DOI: 10.18500/1819-7671-2010-10-2-59-64 EDN: MRMSGT</mixed-citation><mixed-citation xml:lang="ru">Афанасьева В.В. Homo Virtualis: психологические характеристики // Известия Саратовского университета. Серия: Философия. Психология. Педагогика. 2010. Т. 10. № 2. С. 59-64. DOI: 10.18500/1819-7671-2010-10-2-59-64 EDN: MRMSGT</mixed-citation></citation-alternatives></ref><ref id="B12"><label>12.</label><citation-alternatives><mixed-citation xml:lang="en">Meyers E. Tip of the Iceberg: Meaning, Identity, and Literacy in Preteen Virtual Worlds. Journal of Education for Library &amp; Information Science. 2009;50(4):226–236.</mixed-citation><mixed-citation xml:lang="ru">Meyers E. Tip of the Iceberg: Meaning, Identity, and Literacy in Preteen Virtual Worlds // Journal of Education for Library &amp; Information Science. 2009. Vol. 50. No. 4. P. 226-236.</mixed-citation></citation-alternatives></ref><ref id="B13"><label>13.</label><citation-alternatives><mixed-citation xml:lang="en">Abrams S. Association Through Action: Identity Development in Real and Virtual Video Game Environments. National Society for the Study of education. 2011;110(1):220–243. DOI: 10.1177/016146811111301310</mixed-citation><mixed-citation xml:lang="ru">Abrams S. Association Through Action: Identity Development in Real and Virtual Video Game Environments // National Society for the Study of education. 2011. Vol. 110. No. 1. P. 220-243. DOI: 10.1177/016146811111301310</mixed-citation></citation-alternatives></ref><ref id="B14"><label>14.</label><citation-alternatives><mixed-citation xml:lang="en">Hutchinson R. Performing the Self: Subverting the Binary in Combat Games. Games and Culture. 2007;2(4):283–299. DOI: 10.1177/1555412007307953</mixed-citation><mixed-citation xml:lang="ru">Hutchinson R. Performing the Self: Subverting the Binary in Combat Games // Games and Culture. 2007. Vol. 2. No. 4. P. 283-299. DOI: 10.1177/1555412007307953</mixed-citation></citation-alternatives></ref><ref id="B15"><label>15.</label><citation-alternatives><mixed-citation xml:lang="en">Hefner D, Klimmt C, Vorderer P. The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players’ Self-Perception. Communication Theory. 2009;19(4):351–373. DOI: 10.1111/j.1468-2885.2009.01347.x</mixed-citation><mixed-citation xml:lang="ru">Hefner D., Klimmt C., Vorderer P. The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players’ Self-Perception // Communication Theory. 2009. Vol. 19. No. 4. P. 351-373. DOI: 10.1111/j.1468-2885.2009.01347.x</mixed-citation></citation-alternatives></ref><ref id="B16"><label>16.</label><citation-alternatives><mixed-citation xml:lang="en">Tronstad R. Character identification in World of Warcraft: Relationship between capacity and appearence. In: Corneliussen HG, Rettberg JW, editors. Digital Culture, Play, and Identity. Cambridge, MA: MIT Press; 2008. P. 248–263.</mixed-citation><mixed-citation xml:lang="ru">Tronstad R. Character identification in World of Warcraft: Relationship between capacity and appearance // Digital Culture, Play, and Identity / edited by G. Hilde. Corneliussen and Jill Walker Rettberg. Cambridge, MA : MIT Press, 2008. P. 248-263.</mixed-citation></citation-alternatives></ref><ref id="B17"><label>17.</label><citation-alternatives><mixed-citation xml:lang="en">Hagstrom C. Playing with names: Gaming and naming in World of Warcraft. In: Corneliussen HG, Rettberg JW, editors. Digital Culture, Play, and Identity. Cambridge, MA: MIT Press; 2008. P. 265–281.</mixed-citation><mixed-citation xml:lang="ru">Hagstrom C. Playing with names: Gaming and naming in World of Warcraft. In: Digital Culture, Play, and Identity / edited by H.G. Corneliussen, J.W. Rettberg. Cambridge, MA : MIT Press, 2008. P. 265-281.</mixed-citation></citation-alternatives></ref><ref id="B18"><label>18.</label><citation-alternatives><mixed-citation xml:lang="en">Crawford G, Gosling V. More than a Game: Sports-Themed Video Games and Player Narratives. Sociology of Sport Journal. 2009;26(1):50–66. DOI: 10.1123/ssj.26.1.50</mixed-citation><mixed-citation xml:lang="ru">Crawford G., Gosling V. More than a Game: Sports-Themed Video Games and Player Narratives // Sociology of Sport Journal. 2009. Vol. 26. No. 1. P. 50-66. DOI: 10.1123/ssj.26.1.50</mixed-citation></citation-alternatives></ref><ref id="B19"><label>19.</label><citation-alternatives><mixed-citation xml:lang="en">Dubbelman T. Playing the Hero: How Games Take the Conceptof Storytelling from Representation to Presentation. Journal of Media Practice. 2011;12(2):157–172. DOI: 10.1386/jmpr.12.2.157_1</mixed-citation><mixed-citation xml:lang="ru">Dubbelman T. Playing the Hero: How Games Take the Conceptof Storytelling from Representation to Presentation // Journal of Media Practice. 2011 Vol. 12. No. 2. P. 157-172. DOI: 10.1386/jmpr.12.2.157_1</mixed-citation></citation-alternatives></ref><ref id="B20"><label>20.</label><citation-alternatives><mixed-citation xml:lang="en">Chernikova SA, Cherdancev VP, Vshivkova GA. Modern Problems of Social Security. Fundamental’nye issledovaniya. 2015;11(4):836–838. (In Russian). EDN: VDFYAL</mixed-citation><mixed-citation xml:lang="ru">Черникова С.А., Черданцев В.П., Вшивкова Г.А. Современные проблемы социальной безопасности // Фундаментальные исследования. 2015. № 11-4. С. 836-838. EDN: VDFYAL</mixed-citation></citation-alternatives></ref><ref id="B21"><label>21.</label><citation-alternatives><mixed-citation xml:lang="en">Careva AV. Man on the Net: Changing Web Generations. Jurnal sociologii I social’noi antropologii. 2012;15(5):36–54. (In Russian). EDN: RCLUPT</mixed-citation><mixed-citation xml:lang="ru">Царева А.В. Человек в сети: смена веб-поколений // Журнал социологии и социальной антропологии. 2012. Т. 15. № 5. С. 36-54. EDN: RCLUPT</mixed-citation></citation-alternatives></ref><ref id="B22"><label>22.</label><citation-alternatives><mixed-citation xml:lang="en">Zimbardo F, Colombe N. Man in detachment: Games, porn and loss of identity. Moscow: Alpina Publisher publ.; 2017.</mixed-citation><mixed-citation xml:lang="ru">Зимбардо Ф., Коломбе Н. Мужчина в отрыве: Игры, порно и потеря идентичности / пер. с англ. М. : Альпина Паблишер, 2017.</mixed-citation></citation-alternatives></ref><ref id="B23"><label>23.</label><citation-alternatives><mixed-citation xml:lang="en">Husserl E. Ideen zur einer reinen phanomenologie und phamenologischen philosophi. Mihailov AV, transl. Moscow: Akademicheskii proekt publ.; 2009. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Гуссерль Э. Идеи к чистой феноменологии и феноменологической философии / пер. с нем. А.В. Михайлова. М. : Академический проект, 2009.</mixed-citation></citation-alternatives></ref><ref id="B24"><label>24.</label><citation-alternatives><mixed-citation xml:lang="en">Berger P, Luckmann T. Social construction of reality. Treatise on the sociology of knowledge. Rutkevich ED, transl. Moscow: Medium publ.; 1995. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Бергер П., Лукман Т. Социальное конструирование реальности. Трактат по социологии знания / пер. Е.Д. Руткевич. М. : Медиум, 1995.</mixed-citation></citation-alternatives></ref><ref id="B25"><label>25.</label><citation-alternatives><mixed-citation xml:lang="en">Bourdieu P. Espace social: champs et pratiques. Saint Petersburg: Aleteya publ.; 2005. (In Russian). EDN: QOENQL</mixed-citation><mixed-citation xml:lang="ru">Бурдьё П. Социальное пространство: поля и практики / сост. и общ. пер. с фр. и послесл. Н.А. Шматко. Ч. 1. СПб. : Алетейя, 2005. EDN: QOENQL</mixed-citation></citation-alternatives></ref><ref id="B26"><label>26.</label><citation-alternatives><mixed-citation xml:lang="en">Goffman E. Frame analysis: an Essay on the organization of experience. Moscow: Institut sociologii RAN publ.; 2003. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Гоффман И. Анализ фреймов: эссе об организации повседневного опыта / пер. с англ. М. : Институт социологии РАН, 2003.</mixed-citation></citation-alternatives></ref><ref id="B27"><label>27.</label><citation-alternatives><mixed-citation xml:lang="en">Erikson E. Identity and the Life Cycle. Saint Petersburg: Piter publ.; 2023. (In Russian).</mixed-citation><mixed-citation xml:lang="ru">Эриксон Э. Идентичность и цикл жизни. СПб. : Питер, 2023.</mixed-citation></citation-alternatives></ref></ref-list></back></article>
