<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE root>
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ali="http://www.niso.org/schemas/ali/1.0/" article-type="research-article" dtd-version="1.2" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher-id">Discrete and Continuous Models and Applied Computational Science</journal-id><journal-title-group><journal-title xml:lang="en">Discrete and Continuous Models and Applied Computational Science</journal-title><trans-title-group xml:lang="ru"><trans-title>Discrete and Continuous Models and Applied Computational Science</trans-title></trans-title-group></journal-title-group><issn publication-format="print">2658-4670</issn><issn publication-format="electronic">2658-7149</issn><publisher><publisher-name xml:lang="en">Peoples' Friendship University of Russia named after Patrice Lumumba (RUDN University)</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">8535</article-id><article-categories><subj-group subj-group-type="toc-heading" xml:lang="en"><subject>Articles</subject></subj-group><subj-group subj-group-type="toc-heading" xml:lang="ru"><subject>Статьи</subject></subj-group><subj-group subj-group-type="article-type"><subject>Research Article</subject></subj-group></article-categories><title-group><article-title xml:lang="en">ASL Fingerspelling Recognition</article-title><trans-title-group xml:lang="ru"><trans-title>Распознавание жестов ручной азбуки ASL</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author"><name-alternatives><name xml:lang="en"><surname>Nahapetyan</surname><given-names>V E</given-names></name><name xml:lang="ru"><surname>Нагапетян</surname><given-names>Ваагн Эдвардович</given-names></name></name-alternatives><bio xml:lang="en">Information Technology Department</bio><bio xml:lang="ru">Кафедра информационных технологий</bio><email>vahagnahapetyan@gmail.com</email><xref ref-type="aff" rid="aff1"/></contrib></contrib-group><aff-alternatives id="aff1"><aff><institution xml:lang="en">Peoples’ Friendship University of Russia</institution></aff><aff><institution xml:lang="ru">Российский университет дружбы народов</institution></aff></aff-alternatives><pub-date date-type="pub" iso-8601-date="2013-02-15" publication-format="electronic"><day>15</day><month>02</month><year>2013</year></pub-date><issue>2</issue><issue-title xml:lang="en">NO2 (2013)</issue-title><issue-title xml:lang="ru">№2 (2013)</issue-title><fpage>105</fpage><lpage>113</lpage><history><date date-type="received" iso-8601-date="2016-09-08"><day>08</day><month>09</month><year>2016</year></date></history><permissions><copyright-statement xml:lang="ru">Copyright ©; 2013, Нагапетян В.Э.</copyright-statement><copyright-year>2013</copyright-year><copyright-holder xml:lang="ru">Нагапетян В.Э.</copyright-holder><ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">http://creativecommons.org/licenses/by/4.0</ali:license_ref></license></permissions><self-uri xlink:href="https://journals.rudn.ru/miph/article/view/8535">https://journals.rudn.ru/miph/article/view/8535</self-uri><abstract xml:lang="en">A method is proposed and software is developed for automatic recognition of gestures used in ASL ﬁngerspelling. Static gestures are captured using the new generation 3D sensor Asus Xtion Pro Live. Gesture recognition is achieved by extracting and further comparing the normalized geometric skeletons of the hand. Hand skeletons are compared using Dynamic Time Warping algorithm, which has polynomial complexity.</abstract><trans-abstract xml:lang="ru">Предложен метод и разработана программная система автоматического распознавания жестов ручной азбуки глухонемых ASL (American Sign Language). В качестве устройства ввода информации о статических жестах, отображающих цифры и латинские буквы, выступает трёхмерный сенсор нового поколения Asus Xtion Pro Live. Распознавание жестов осуществляется посредством извлечения, предварительной обработки и последующего сравнения нормализованных геометрических скелетов руки на основе анализа дальностных изображений, формируемых сенсором. Сравнение скелетов осуществляется на основе алгоритма динамической трансформации шкалы времени (Dynamic Time Warping, DTW), имеющего полиномиальную сложность.</trans-abstract><kwd-group xml:lang="en"><kwd>ASL</kwd><kwd>DTW</kwd><kwd>gesture recognition</kwd><kwd>ASL</kwd><kwd>DTW</kwd><kwd>depth image</kwd></kwd-group><kwd-group xml:lang="ru"><kwd>распознавание жестов</kwd><kwd>дальностное изображение</kwd></kwd-group></article-meta></front><body></body><back><ref-list><ref id="B1"><label>1.</label><mixed-citation>Pugeault N., Bowden R. Spelling It Out: Real–Time ASL Fingerspelling Recognition // Computer Vision Workshops (ICCV Workshops), 2011 IEEE International Conference on. — Barcelona, Spain: IEEE, 2011. — P. 1114 – 1119.</mixed-citation></ref><ref id="B2"><label>2.</label><mixed-citation>Isaacs J., Foo S. Hand Pose Estimation for American Sign Language Recognition // System Theory, 2004. Proceedings of the Thirty-Sixth Southeastern Symposium on. — IEEE, 2004. — Pp. 132–136.</mixed-citation></ref><ref id="B3"><label>3.</label><mixed-citation>Зайцева Г.Л. Жестовая речь. Дактилология: Учеб. для студ. высш. учеб. заведений. — М.: ВЛАДОС, 2000. — 192 с.</mixed-citation></ref><ref id="B4"><label>4.</label><mixed-citation>Hand Tracking and Gesture Recognition for Human-Computer Interaction / C. Manresa, J. Varona, R. Mas, F. Perales // ELCVIA. — 2005. — No 5(3). — Pp. 96–104.</mixed-citation></ref><ref id="B5"><label>5.</label><mixed-citation>Flutter - Play and Pause Your Music and Movies with a Gesture. — https:// flutterapp.com/. — Accessed: 10/01/2013. Accessed: 10/01/2013.</mixed-citation></ref><ref id="B6"><label>6.</label><mixed-citation>Gesture Recognition with a Time-of-Flight Camera / E. Kollorz, J. Penne, J. Hornegger, A. Barke // IJISTA. — 2008. — Vol. 5, issue 3/4. — Pp. 334–343.</mixed-citation></ref><ref id="B7"><label>7.</label><mixed-citation>Breuer P., Eckes C., M.uller S. Hand Gesture Recognition with a Novel IR Time-of-Flight Range Camera: a Pilot Study // Proceedings of the 3rd International Conference on Computer Vision / Computer Graphics Collaboration Techniques. — MIRAGE’07. — Berlin, Heidelberg: Springer-Verlag, 2007. — Pp. 247–260.</mixed-citation></ref><ref id="B8"><label>8.</label><mixed-citation>Kevin N.Y.Y., Ranganath S., Ghosh D. Trajectory Modeling in Gesture Recognition using Cybergloves Reg; and Magnetic Trackers // TENCON 2004. 2004 IEEE Region 10 Conference. — Vol. A. — 2004. — Pp. 571–574.</mixed-citation></ref><ref id="B9"><label>9.</label><mixed-citation>Ji-Hwan K., Nguyen D. T., Tae-Seong K. 3-D Hand Motion Tracking and Gesture Recognition using a Data Glove // Industrial Electronics, 2009. ISIE 2009. IEEE International Symposium on. — 2009. — Pp. 1013–1018.</mixed-citation></ref><ref id="B10"><label>10.</label><mixed-citation>Li Y. Hand gesture recognition using Kinect // Software Engineering and Service Science (ICSESS), 2012 IEEE 3rd International Conference on. — 2012. — Pp. 196–199.</mixed-citation></ref><ref id="B11"><label>11.</label><mixed-citation>Leap Motion. — https://leapmotion.com. — Accessed: 10/01/2013. Accessed: 10/01/2013.</mixed-citation></ref><ref id="B12"><label>12.</label><mixed-citation>Edge3. — http://edge3technologies.com. — Accessed: 10/01/2013. Accessed: 10/01/2013.</mixed-citation></ref><ref id="B13"><label>13.</label><mixed-citation>Asus Xtion Pro Live. — http://www.asus.com/Multimedia/Motion_Sensor/ Xtion_PRO_LIVE/. — Accessed: 10/01/2013. Accessed: 10/01/2013.</mixed-citation></ref><ref id="B14"><label>14.</label><mixed-citation>Hecker Y., Bolle R. On Geometric Hashing and the Generalized Hough Transform // Systems, Man and Cybernetics, IEEE Transactions on. — 1994. — Vol. 24, No 9. — Pp. 1328–1338.</mixed-citation></ref><ref id="B15"><label>15.</label><mixed-citation>Lamdan Y., Schwartz J., Wolfson H. Affine Invariant Model-Based Object Recognition // Robotics and Automation, IEEE Transactions on. — 1990. — Vol. 6, No 5. — Pp. 578–589.</mixed-citation></ref><ref id="B16"><label>16.</label><mixed-citation>Topology Matching for Fully Automatic Similarity Estimation of 3D shapes / M. Hilaga, Y. Shinagawa, T. Kohmura, T. L. Kunii // Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques. — SIGGRAPH ’01. — New York, NY, USA: ACM, 2001. — Pp. 203–212.</mixed-citation></ref><ref id="B17"><label>17.</label><mixed-citation>Bunke H., Shearer K. A Graph Distance Metric Based on the Maximal Common Subgraph // Pattern Recogn. Lett. — 1998. — Vol. 19, No 3-4. — Pp. 255–259.</mixed-citation></ref><ref id="B18"><label>18.</label><mixed-citation>Brennecke A., Isenberg T. 3d shape matching using skeleton graphs // In Simulation and Visualization. — 2004. — Pp. 299–310.</mixed-citation></ref><ref id="B19"><label>19.</label><mixed-citation>Shape-Based Hand Recognition / E. Yoruk, E. Konukoglu, B. Sankur, J. Darbon // Image Processing, IEEE Transactions on. — 2006. — Vol. 15, No 7. — Pp. 1803– 1815.</mixed-citation></ref><ref id="B20"><label>20.</label><mixed-citation>Depth-Supported Real-Time Video Segmentation with the Kinect / A. Abramov, K. Pauwels, J. Papon et al. // Applications of Computer Vision (WACV), 2012 IEEE Workshop on. — 2012. — Pp. 457–464.</mixed-citation></ref><ref id="B21"><label>21.</label><mixed-citation>Нагапетян В.Э. Обнаружение пальцев руки в дальностных изображениях // Искусственный интеллект и принятие решений. — 2012. — № 1. — С. 90–95.</mixed-citation></ref><ref id="B22"><label>22.</label><mixed-citation>Местецкий Л.М. Непрерывная морфология бинарных изображений: фигуры, скелеты, циркуляры. — М.: ФИЗМАТЛИТ, 2009. — 288 с.</mixed-citation></ref></ref-list></back></article>
