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<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ali="http://www.niso.org/schemas/ali/1.0/" article-type="review-article" dtd-version="1.2" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher-id">RUDN Journal of Studies in Literature and Journalism</journal-id><journal-title-group><journal-title xml:lang="en">RUDN Journal of Studies in Literature and Journalism</journal-title><trans-title-group xml:lang="ru"><trans-title>Вестник Российского университета дружбы народов. Серия: Литературоведение. Журналистика</trans-title></trans-title-group></journal-title-group><issn publication-format="print">2312-9220</issn><issn publication-format="electronic">2312-9247</issn><publisher><publisher-name xml:lang="en">Peoples’ Friendship University of Russia named after Patrice Lumumba (RUDN University)</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">26950</article-id><article-id pub-id-type="doi">10.22363/2312-9220-2021-26-2-325-330</article-id><article-categories><subj-group subj-group-type="toc-heading" xml:lang="en"><subject>REVEWS. BOOK REVIEWS</subject></subj-group><subj-group subj-group-type="toc-heading" xml:lang="ru"><subject>Рецензии. Обзоры</subject></subj-group><subj-group subj-group-type="article-type"><subject>Review Article</subject></subj-group></article-categories><title-group><article-title xml:lang="en">ESports: a Review of Foreign and Russian Media Resources</article-title><trans-title-group xml:lang="ru"><trans-title>Киберспорт в интернете: обзор российских и зарубежных медиаресурсов</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author"><name-alternatives><name xml:lang="en"><surname>Chernyavskaya</surname><given-names>Alina G.</given-names></name><name xml:lang="ru"><surname>Чернявская</surname><given-names>Алина Геннадиевна</given-names></name></name-alternatives><bio xml:lang="en"><p>PhD student, Department of Mass Communication, Philological Faculty</p></bio><bio xml:lang="ru"><p>аспирант, кафедра массовых коммуникаций, филологический факультет</p></bio><email>alya_z@inbox.ru</email><xref ref-type="aff" rid="aff1"/></contrib></contrib-group><aff-alternatives id="aff1"><aff><institution xml:lang="en">Peoples’ Friendship University of Russia (RUDN University)</institution></aff><aff><institution xml:lang="ru">Российский университет дружбы народов</institution></aff></aff-alternatives><pub-date date-type="pub" iso-8601-date="2021-07-02" publication-format="electronic"><day>02</day><month>07</month><year>2021</year></pub-date><volume>26</volume><issue>2</issue><issue-title xml:lang="en">VOL 26, NO2 (2021)</issue-title><issue-title xml:lang="ru">ТОМ 26, №2 (2021)</issue-title><fpage>325</fpage><lpage>330</lpage><history><date date-type="received" iso-8601-date="2021-07-02"><day>02</day><month>07</month><year>2021</year></date></history><permissions><copyright-statement xml:lang="en">Copyright ©; 2021, Chernyavskaya A.G.</copyright-statement><copyright-statement xml:lang="ru">Copyright ©; 2021, Чернявская А.Г.</copyright-statement><copyright-year>2021</copyright-year><copyright-holder xml:lang="en">Chernyavskaya A.G.</copyright-holder><copyright-holder xml:lang="ru">Чернявская А.Г.</copyright-holder><ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">http://creativecommons.org/licenses/by/4.0</ali:license_ref></license></permissions><self-uri xlink:href="https://journals.rudn.ru/literary-criticism/article/view/26950">https://journals.rudn.ru/literary-criticism/article/view/26950</self-uri><abstract xml:lang="en"><p style="text-align: justify;">Millions of people all over the world watch ESports matches and follow the news about favourite teams and players. Due to the COVID-19 pandemic ESports market has received unprecedented growth of audience. The present paper is aimed at exploring and comparing specific features of ESports internet resources development around the world. The author observes the most visited ESports sites in such countries as South Korea, China, the USA, and Russia. Also, this article examines website traffic statistics to analyze the popularity of ESports internet resources among an audience. The data is based on the number of views and visitors for each country during the day, month, and year. The study showed that the Asian ESports media market prefers to use video format for providing content compared to the USA and Russia. The USA and Russia still use text and video formats.</p></abstract><trans-abstract xml:lang="ru"><p style="text-align: justify;">Миллионы людей по всему миру смотрят киберспортивные матчи и следят за новостями киберспортивных команд и игроков. Благодаря пандемии COVID-19 киберспортивный рынок получил беспрецедентный рост аудитории. Цель исследования - выявить и сравнить специфические особенности развития киберспортивных интернет-ресурсов в тех странах, где наиболее развит киберспорт. Рассматривается контент сайтов Южной Кореи, Китая, США и России. Дается статистика посещаемости как маркер популярности киберспортивных интернет-ресурсов среди аудитории. Приводятся данные о количестве просмотров и количестве посетителей сайтов для каждой страны (в течение дня, месяца и года). Установлено, что азиатский спортивный медиарынок предпочитает использовать видеоформат для передачи контента. Иная ситуация в США и России, которые по-прежнему отдают приоритет текстовой информации, сопровождаемой видео.</p></trans-abstract><kwd-group xml:lang="en"><kwd>cybersport media space</kwd><kwd>online journalism</kwd><kwd>media consumption</kwd><kwd>games</kwd><kwd>streaming</kwd><kwd>network communications</kwd></kwd-group><kwd-group xml:lang="ru"><kwd>киберспортивное медиапространство</kwd><kwd>онлайн-журналистика</kwd><kwd>медиапотребление</kwd><kwd>игры</kwd><kwd>потоковое вещание</kwd><kwd>сетевые коммуникации</kwd></kwd-group><funding-group/></article-meta></front><body></body><back><ref-list><ref id="B1"><label>1.</label><mixed-citation>Paris, D., &amp; Herweck Paris, S. (2016). History of video games. California, Teacher Created Materials.</mixed-citation></ref><ref id="B2"><label>2.</label><citation-alternatives><mixed-citation xml:lang="en">Volkova, I.I. (2017). Video games and new media: Game approach to communications within virtual space. 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