<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE root>
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ali="http://www.niso.org/schemas/ali/1.0/" article-type="research-article" dtd-version="1.2" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher-id">RUDN Journal of Ecology and Life Safety</journal-id><journal-title-group><journal-title xml:lang="en">RUDN Journal of Ecology and Life Safety</journal-title><trans-title-group xml:lang="ru"><trans-title>Вестник Российского университета дружбы народов. Серия: Экология и безопасность жизнедеятельности</trans-title></trans-title-group></journal-title-group><issn publication-format="print">2313-2310</issn><issn publication-format="electronic">2408-8919</issn><publisher><publisher-name xml:lang="en">Peoples’ Friendship University of Russia named after Patrice Lumumba (RUDN University)</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">12403</article-id><article-categories><subj-group subj-group-type="toc-heading" xml:lang="en"><subject>Articles</subject></subj-group><subj-group subj-group-type="toc-heading" xml:lang="ru"><subject>Статьи</subject></subj-group><subj-group subj-group-type="article-type"><subject>Research Article</subject></subj-group></article-categories><title-group><article-title xml:lang="en">The analysis of current foreign researches of person`s experience in virtual reality</article-title><trans-title-group xml:lang="ru"><trans-title>Анализ зарубежных исследований опыта человека в среде виртуальной реальности</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author"><name-alternatives><name xml:lang="en"><surname>Kuzmina</surname><given-names>A C</given-names></name><name xml:lang="ru"><surname>Кузьмина</surname><given-names>Анастасия Сергеевна</given-names></name></name-alternatives><bio xml:lang="en">Department of Psychology</bio><bio xml:lang="ru">Факультет психологии</bio><email>0979695@gmail.com</email><xref ref-type="aff" rid="aff1"/></contrib></contrib-group><aff-alternatives id="aff1"><aff><institution xml:lang="en">Department of Psychology Lomonsov’ Moscow State University</institution></aff><aff><institution xml:lang="ru">Московский государственный университет им. М.В. Ломоносова</institution></aff></aff-alternatives><pub-date date-type="pub" iso-8601-date="2014-02-15" publication-format="electronic"><day>15</day><month>02</month><year>2014</year></pub-date><issue>2</issue><issue-title xml:lang="en">NO2 (2014)</issue-title><issue-title xml:lang="ru">№2 (2014)</issue-title><fpage>102</fpage><lpage>112</lpage><history><date date-type="received" iso-8601-date="2016-09-12"><day>12</day><month>09</month><year>2016</year></date></history><permissions><copyright-statement xml:lang="en">Copyright ©; 2014, Kuzmina A.C.</copyright-statement><copyright-statement xml:lang="ru">Copyright ©; 2014, Кузьмина А.С.</copyright-statement><copyright-year>2014</copyright-year><copyright-holder xml:lang="en">Kuzmina A.C.</copyright-holder><copyright-holder xml:lang="ru">Кузьмина А.С.</copyright-holder><ali:free_to_read xmlns:ali="http://www.niso.org/schemas/ali/1.0/"/><license><ali:license_ref xmlns:ali="http://www.niso.org/schemas/ali/1.0/">https://creativecommons.org/licenses/by-nc/4.0</ali:license_ref></license></permissions><self-uri xlink:href="https://journals.rudn.ru/ecology/article/view/12403">https://journals.rudn.ru/ecology/article/view/12403</self-uri><abstract xml:lang="en">The review of current foreign researches devoted person in virtual reality is provided in article within three main directions: influence of virtual reality experience on the personality, application of virtual reality in training and psychodiagnostics. The article analyzes psychological resources of virtual pedagogical agents, possibilities of virtual psychodiagnostic and experimental environment modeling. Finally, this article presents an attempt of selective results analysis within the cultural activity approach to person in a context of personality meaning work on designing the experience in the virtual environment.</abstract><trans-abstract xml:lang="ru">В статье приведен обзор современных зарубежных работ, посвященных исследованию человека в виртуальной реальности в рамках трех основных направлений: влияние опыта виртуальной реальности на личность, применение виртуальной реальности в обучении и в психодиагностике. Проведен анализ психологического содержания виртуальных педагогических агентов, а также возможности виртуальной психодиагностики и моделирования экспериментальных сред. Дана попытка интерпретации результатов некоторых исследований в рамках культурно-деятельностного подхода к личности человека в контексте смысловой работы личности по конструированию опыта человека в виртуальной среде.</trans-abstract><kwd-group xml:lang="en"><kwd>Self-Evoked Reality</kwd><kwd>virtual reality</kwd><kwd>virtual environment</kwd><kwd>psychology of user</kwd><kwd>VRET</kwd><kwd>pedagogical agent</kwd><kwd>virtual learning environments</kwd><kwd>virtual psycho-diagnostics</kwd><kwd>Self-Evoked Reality</kwd></kwd-group><kwd-group xml:lang="ru"><kwd>виртуальная реальность</kwd><kwd>виртуальная среда</kwd><kwd>психология пользователя</kwd><kwd>педагогический агент</kwd><kwd>виртуальная учебная среда</kwd><kwd>виртуальная психодиагностика</kwd></kwd-group></article-meta></front><body></body><back><ref-list><ref id="B1"><label>1.</label><mixed-citation>Магомед-Эминов М.Ш. Трансформация личности. - М., 1998.</mixed-citation></ref><ref id="B2"><label>2.</label><mixed-citation>Baylor A., Kim S. The effects of agents’ nonverbal communication on procedural and attitudinal learning outcomes // In H. Prendinger, J. Lester, &amp; M. Ishizuka (Eds.) Intelligent virtual agents. - Berlin: Springer-Verlag, 2008. - pp. 208-214.</mixed-citation></ref><ref id="B3"><label>3.</label><mixed-citation>Bente G., Senokozlieva M., Pennig S., Al Issa A., &amp; Fischer O. Deciphering the secret code: A new methodology for the cross-cultural analysis of nonverbal behavior // Behavior Research Methods. - 2008. - 40. - р. 269-277.</mixed-citation></ref><ref id="B4"><label>4.</label><mixed-citation>Caplan S., Williams D., Yee N. Problematic Internet use and psychosocial wellbeing among MMO players // Computers in Human Behavior. - 2009. - № 25(6). - р. 1312-1319.</mixed-citation></ref><ref id="B5"><label>5.</label><mixed-citation>Chihak B., Plumert J., Ziemer C., Babu S., Grechkin T., Cremer J., Kearney J. Synchronizing self and object movement: How child and adult cyclists intercept moving gaps in a virtual environment // Journal of Experimental Psychology: Human Perception and Performance. - 2010. - Vol. 36(6). - р. 1535-1552.</mixed-citation></ref><ref id="B6"><label>6.</label><mixed-citation>Coulson Mark, Barnett Jane, Ferguson Christopher J., Gould Rebecca L. Real feelings for virtual people: Emotional attachments and interpersonal attraction in video games // Psychology of Popular Media Culture. - 2012. - Vol. 1(3). - р. 176-184.</mixed-citation></ref><ref id="B7"><label>7.</label><mixed-citation>Domagk S. Do pedagogical agents facilitate learner motivation and learning outcomes? // Journal of Media Psychology. - 2010. - № 22. - р. 84-97.</mixed-citation></ref><ref id="B8"><label>8.</label><mixed-citation>Fornells-Ambrojo M., Barker C., Swapp D., Slater M., Antley A., &amp;Freeman D. (2008). Virtual reality and persecutory delusions: Safety аnd feasibility. Schizophrenia Research, 104, 228-236.</mixed-citation></ref><ref id="B9"><label>9.</label><mixed-citation>Freeman D. Studying and treating schizophrenia using virtual reality (VR): A new paradigm // Schizophrenia Bulletin. - 2008. - 34. - р. 605-610.</mixed-citation></ref><ref id="B10"><label>10.</label><mixed-citation>Gilliath O., McCall C., Shaver P.R., &amp; Blascovich J. What can virtual reality teach us about prosocial tendencies in real and virtual environments? // Media Psychology. - 2008. - № 11. - р. 259-282.</mixed-citation></ref><ref id="B11"><label>11.</label><mixed-citation>Jansen P., Schmelter A., Heil M. Spatial knowledge acquisition in younger and elderly adults: A study in a virtual environment // Experimental Psychology. - 2010. - Vol. 57(1). - р. 54-60.</mixed-citation></ref><ref id="B12"><label>12.</label><mixed-citation>Launay Jacques, Dean Roger T., Bailes Freya Synchronization can influence trust following virtual interaction // Experimental Psychology. - 2013. - Vol. 60(1). - р. 53-63.</mixed-citation></ref><ref id="B13"><label>13.</label><mixed-citation>Longman H., O’Connor E., Obst, P. The effect of social support derived from World of Warcraft on negative psychological symptoms // CyberPsychology &amp; Behavior. - 2009. - № 12. - р. 563-566.</mixed-citation></ref><ref id="B14"><label>14.</label><mixed-citation>Métrailler Y., Reijnen E., Kneser C., Opwis K. Scientific problem solving in a virtual laboratory: A comparison between individuals and pairs // Swiss Journal of Psychology/Schweizerische Zeitschrift für Psychologie/Revue Suisse de Psychologie. - 2008. - Vol. 67. - р. 71-83.</mixed-citation></ref><ref id="B15"><label>15.</label><mixed-citation>Moreno R., Reislein M., &amp; Ozogul G. (2010). Using virtual peers to guide visual attention during learning. Journal of Media Psychology, 22, 52-60.</mixed-citation></ref><ref id="B16"><label>16.</label><mixed-citation>Navarrete D., McDonald M., Mott M., Asher B. Virtual morality: Emotion and action in a simulated three-dimensional «trolley problem» // Emotion. - 2012. - Vol. 12(2). - р. 364-370.</mixed-citation></ref><ref id="B17"><label>17.</label><mixed-citation>Pillai J., Schmidt C., Richir S. Achieving Presence through Evoked Reality // Fronties in Psychology. - 2013. - 4:86.</mixed-citation></ref><ref id="B18"><label>18.</label><mixed-citation>Plancher G., Gyselinck V., Nicolas S., Piolino P. Age effect on components of episodic memory and feature binding: A virtual reality study // Neuropsychology. - 2010. - Vol. 24(3). - р. 379-390.</mixed-citation></ref><ref id="B19"><label>19.</label><mixed-citation>Revonsuo A., Kallio S., Sikka P. What is an altered state of consciousness? // Philos. Psychol. - 2009. - 22. - р. 187-204.</mixed-citation></ref><ref id="B20"><label>20.</label><mixed-citation>Schwartzman D., Segal R., Drapeau M. Perceptions of virtual reality among therapists who do not apply this technology in clinical practice // Psychological Services. - 2012. - Vol. 9(3). - р. 310-315.</mixed-citation></ref><ref id="B21"><label>21.</label><mixed-citation>Slater M. Place illusion and plausibility illusion can lead to realistic behaviour in immersive virtual environments // Philos. Trans. R. Soc. Lond. B Biol. Sci. - 2009. - 364. - р. 3549-3557.</mixed-citation></ref><ref id="B22"><label>22.</label><mixed-citation>Spitzer V., Ackerman M. The Visible Human® at the university of Colorado 15 years later // Virtual Reality. - 2008. - № 12. - р. 191-200.</mixed-citation></ref><ref id="B23"><label>23.</label><mixed-citation>Swaab R., Maddux W., Sinaceur M. Early words that work: When and how virtual linguistic mimicry facilitates negotiation outcomes // Journal of Experimental Social Psychology. - 2011. - № 47. - р. 616-621.</mixed-citation></ref><ref id="B24"><label>24.</label><mixed-citation>Ward T., Sonneborn M. Creative expression in virtual worlds: Imitation, imagination, and individualized collaboration // Psychology of Aesthetics, Creativity, and the Arts. - 2009. - Vol. 3. - р. 211-221.</mixed-citation></ref><ref id="B25"><label>25.</label><mixed-citation>Williams D., Yee N., Caplan S. Who plays, how much, and why? Debunking the stereotypical gamer profile // Journal of Computer-Mediated Communication. - 2008. - № 13(4). - р. 993-1018.</mixed-citation></ref></ref-list></back></article>
